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June 12 Adult League Games Re-Scheduled:
June 12, 2008 league games have been cancelled and moved to July 10, 2008. This includes Thursday Men’s Church D & E leagues and the Thursday Women’s Open league.
Movies Under the Stars Cancelled:
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Home › Athletics › Cherokee Youth Softball › 6 & UNDER COACH PITCH League Rules
6 & UNDER COACH PITCH League Rules
GENERAL RULES
- The League is designed primarily as an instructional non-competitive league.
- Encouragement is the best INSTRUCTION. Always tell how to do something the correct way with positive remarks.
- The home team will be determined by coin toss.
- Dugouts will be determined on a first come first serve basis.
- Only “APPROVED” coaches will be allowed in the dugouts or playing area during practices and game.
- COACHES: Adults may serve as the base coaches and/ or hitting coach but may not physically assist their players while the ball is in play. The hitting coach may assist the batter only with their position. Penalty for violation: Base runner(s)/ Batter will be called out. Adult coaches may serve as defensive coaches in the field. They may position themselves anywhere beyond the baselines (infield) in fair territory.
- No infield warm-ups will be allowed prior to or during the game, however both teams may use the outfield area simultaneously to warm-up prior to the game being ready to start.
- All equipment issued by CRPA must be returned at the conclusion of the season.
- There will be no protest. The coaches will be responsible for making ALL umpiring calls during the game. If in doubt, replay!
- CRPA will rule upon any item not covered below.
PLAYING RULES
- Every player bats and plays in the field. No official score will be kept.
- A game will consist of 3 innings or 60 minutes, whichever comes first. No new inning shall begin after 50 minutes. In case of rain or other unsafe weather conditions, 30 minutes or 1 complete inning shall constitute a full and legal game.
- Base distance will be 50’ in length with a hash mark midway between 1B & 2B, 2B & 3B, and 3B & home.
- The pitching rubber will be set at 35’ with an 8’ radius circle around it.
DEFENSE
- Teams may choose to play with or without a catcher behind home plate.
- All catchers are required to wear catcher’s mask, helmet and chest protector.
- Each team will place their entire present defensive roster in the field using 4 infielders, 1 pitcher, 1 catcher (optional) and the remainder of the players at the outfield arc.
- No infielder will be closer than 25’ feet (halfway between home and 1st or 3rd) prior to the batter putting the ball into play.
- Outfielders shall be in the outfield grass or a minimum of 10’ behind the baseline (diamond) until the ball crosses the plate.
- INFIELD FLY RULE: Does not apply to this league.
- DEAD BALL AREAS: Under the umpire’s discretion, time shall be called when a fair ball is held by any defensive player on any base/ home plate or the pitching mound. Only runner(s) on or behind the base(s) that time has been called from will not be permitted to advance if they have not reached ½ distance to the next base. Any runner(s) that are in advance of the ball and base that time has been called from will be allowed to continue until they reach the next base without a defensive play.
BATTING
- There are no walks or strikeouts. Each batter must put the ball into play.
- A batted ball must travel at least 10 feet or it is a foul ball (there is an arc at 10 feet from the home plate)
- All batters and base runners are required to wear helmets with a chip strap.
- Each team must bat the entire roster present at game time. No penalty shall be charged for a player leaving the line-up. A player may re-enter the batting order at a later point, by being placed in the original spot in the batting order. In the event a player arrives after the game has started, the batter shall be placed at the bottom of the order.
- Each team will bat their entire batting line-up each inning. The last batter regardless of the number of base runners must attempt to touch all of the bases before the ball can be returned to home plate while in possession of a defensive player, which will end the inning.
- BASERUNNER: Stealing is NOT PERMITTED. If a runner leaves the base before the ball is hit, they will be allowed to advance only as far as they were forced to advance as a result of the hit. Runners must stay in contact with the base until the ball is put into play by the batter. A base runner shall occupy the base to which they are nearest when the play becomes dead. Any runner who misses a base or leaves early when tagging up on a fly ball will be called out by the umpire when play stops.
PITCHING
- Coaches will pitch up to 6 balls to the batter. If the sixth pitch is fouled off, the coach will continue to pitch until a strike or hit occurs. In the event a player does not get a hit, the batting tee will be brought out to get a hit.
- The player pitcher must take a position behind or beside the 35’ pitching rubber, but with at least one foot inside the pitcher’s circle (if drawn or 8’ radius) until the ball is put into play by the batter.
** RAIN-OUTS- No decision will be made prior to two hours before the first games. Rain-out information will be posted at www.crpa.net or by calling 770-928-4449
The first half of the season (games), base runners will be allowed to remain on the base even if tagged out. After that they will be removed from the base if they are out. If a team makes three outs in an inning the offensive team will still continue to bat through the entire batting order before the change of the inning.
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